local tweenservice = game:GetService("TweenService") local tweeninfo2 = TweenInfo.new(10) --local Character = game.Players.p0x38.Character local Character = script.Parent local Humanoid = Character:WaitForChild("Humanoid") if Humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end local Torso = Character:WaitForChild("Torso") local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local LS = Torso:WaitForChild("Left Shoulder") local RS = Torso:WaitForChild("Right Shoulder") local LH = Torso:WaitForChild("Left Hip") local RH = Torso:WaitForChild("Right Hip") local Ball = Instance.new("Part",Character) Ball.Position = Torso.Position - Vector3.new(0,0.125,0) Ball.Size = Vector3.one * 0.0125 Ball.Name = "Ball" Ball.Shape = Enum.PartType.Ball Ball.Material = Enum.Material.SmoothPlastic Ball.Color = Torso.Color local Weld = Instance.new("WeldConstraint",Ball) Weld.Part0 = Ball Weld.Part1 = Torso local Decal1 = Instance.new("Decal",Ball) Decal1.Name = "Navel" Decal1.Texture = "rbxassetid://10186790683" Decal1.Face = Enum.NormalId.Front local gyro = Instance.new("BodyGyro") vel.Parent = Ball vel.D = 0.0125 vel.P = 12.5 vel.MaxTorque = Vector3.one*32 local function swe(length:number) local delta = Vector3.one*0.04 for i=1, length do local size = Ball.Size.X Ball.Size = Ball.Size + delta if size > 4 then if not Character:HasTag("Muffled") then Character:AddTag("Muffled") end Character.Head.Mesh.Offset = Vector3.new(0,Character.Head.Mesh.Offset.Y+(1.6/64),0) Character.Head.FaceFrontAttachment.Position = Character.Head.FaceFrontAttachment.Position + Vector3.new(0,1.6/48,0) Character.Torso["Right Hip"].C0 = CFrame.new((Character.Torso["Right Hip"].C0.x)+.025,-.5,.25) * CFrame.fromEulerAnglesXYZ(0,0,.2) Character.Torso["Left Hip"].C0 = CFrame.new((Character.Torso["Left Hip"].C0.x)-.025,-.5,.25) * CFrame.fromEulerAnglesXYZ(0,0,-.2) Character.Torso["Left Shoulder"].C0 = CFrame.new((Character.Torso["Left Shoulder"].C0.x)-.02,(Character.Torso["Left Shoulder"].C0.y)+.02,-.25) * CFrame.fromEulerAnglesXYZ(0,0,1.57*3) Character.Torso["Right Shoulder"].C0 = CFrame.new((Character.Torso["Right Shoulder"].C0.x)+.02,(Character.Torso["Right Shoulder"].C0.y)+.02,-.25) * CFrame.fromEulerAnglesXYZ(0,0,-1.57*3) Character.Torso["Left Shoulder"].DesiredAngle = 0.5 Character.Torso["Right Shoulder"].DesiredAngle = 0.5 Character.Torso["Right Hip"].DesiredAngle = 0 Character.Torso["Left Hip"].DesiredAngle = 0 end if size > 5 then Humanoid.PlatformStand = true end task.wait() end end task.wait(2) for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") then local tween = tweenservice:Create(v,tweeninfo2,{Color = Color3.new(.125,0,.25)}) tween:Play() end end swe(200)