local pname = "p0x38" local player = game.Players:FindFirstChild(pname) if not player or not player:IsA("Player") then warn("Player not found") end local character = (player and player:IsA("Player")) and (player.Character or player.CharacterAdded:Wait()) or workspace:WaitForChild(pname) local hrp = character:WaitForChild("HumanoidRootPart") local ps = (hrp and hrp:IsA("Part")) and hrp.Position or Vector3.yAxis*10 local tshirt = character:FindFirstChildOfClass("ShirtGraphic") local pface = character:FindFirstChild("face", true) local c = Vector3.new(ps.X, ps.Y, ps.Z - 5) local blueberry = false local changeToPlayerChar = false local Anchor = false local puff = Vector3.one * .9 local Damping = .11 local Power = 7.74 local maxForce2 = Vector3.one * 64 local UsePFace = false local UsePBC = true local Material = Enum.Material.Plastic local CBC = { H = BrickColor.new("Bright yellow"); RA = BrickColor.new("Bright yellow"); LA = BrickColor.new("Bright yellow"); RL = BrickColor.new("Br. yellowish green"); LL = BrickColor.new("Br. yellowish green"); T = BrickColor.new("Bright blue"); } local BC3 = character:FindFirstChildOfClass("BodyColors") or Instance.new("BodyColors") local BC2 = { H = BC3.HeadColor; RA = BC3.RightArmColor; LA = BC3.LeftArmColor; RL = BC3.RightLegColor; LL = BC3.LeftLegColor; T = BC3.TorsoColor; } local CreakSounds = { 9125407481; 9125406760; 9125406910; 9125405798; 9125407496; 9125405369; 9125408105; 9125405209; 9125407706; 9126264740; 9120881682; 9118739047; 9118739658; 9118744547; 9118709226; 9120881682; 9125407249; 9120830503; 9120881684; 9125562923; } local GurgleSounds = { 9119641032; 9119641214; 9119641401; 9119641049; 9119641239; 9119641045; 9119640934; 9119641236; 9119641406; } local spurtsounds = { 9113464573; 9120601053; 9120603840; 9120601176; 9120593787; 9120595389; } local BC = UsePBC and BC2 or CBC local figure = Instance.new("Model") figure.Name = "Idk what is this" figure.Parent = workspace local Hum = Instance.new("Humanoid",figure) Hum.RigType = Enum.HumanoidRigType.R6 Hum.EvaluateStateMachine = false Hum.BreakJointsOnDeath = false Hum.RequiresNeck = false Hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer Hum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff Hum.DisplayName = player.DisplayName local LeftArm = Instance.new("Part",figure) LeftArm.Name = "Left Arm" LeftArm.Size = Vector3.new(1,2,1) LeftArm.Rotation = Vector3.new(-169.27, -10.55, 46) LeftArm.Position = c+Vector3.new(2.32, 2.05) LeftArm.BrickColor = BC.LA LeftArm.Anchored = true local Mesh = Instance.new("SpecialMesh",LeftArm) Mesh.MeshType = Enum.MeshType.FileMesh Mesh.MeshId = "rbxassetid://6833162721" local RightArm = Instance.new("Part",figure) RightArm.Name = "Right Arm" RightArm.Size = Vector3.new(1,2,1) RightArm.Rotation = Vector3.new(-169.27, 10.55, -45.99) RightArm.Position = c+Vector3.new(-2.32, 2.05) RightArm.BrickColor = BC.RA RightArm.Anchored = true local Mesh_1 = Instance.new("SpecialMesh",RightArm) Mesh_1.MeshType = Enum.MeshType.FileMesh Mesh_1.MeshId = "rbxassetid://6833162721" local LeftLeg = Instance.new("Part",figure) LeftLeg.Name = "Left Leg" LeftLeg.Size = Vector3.new(1,2,1) LeftLeg.Rotation = Vector3.new(7.64, -12.95, 30.86) LeftLeg.Position = c+Vector3.new(2.88, -2.06) LeftLeg.BrickColor = BC.LL LeftLeg.Anchored = true local Mesh_1 = Instance.new("SpecialMesh",LeftLeg) Mesh_1.MeshType = Enum.MeshType.FileMesh Mesh_1.MeshId = "rbxassetid://6833162721" local RightLeg = Instance.new("Part",figure) RightLeg.Name = "Right Leg" RightLeg.Size = Vector3.new(1,2,1) RightLeg.Rotation = Vector3.new(7.64, 12.95, -30.86) RightLeg.Position = c+Vector3.new(-2.88, -2.06) RightLeg.BrickColor = BC.RL RightLeg.Anchored = true local Mesh_1 = Instance.new("SpecialMesh",RightLeg) Mesh_1.MeshType = Enum.MeshType.FileMesh Mesh_1.MeshId = "rbxassetid://6833162721" local Head = Instance.new("Part",figure) Head.Name = "Head" Head.Size = Vector3.new(2,1,1) Head.Rotation = Vector3.zero Head.BrickColor = BC.H Head.Position = c+Vector3.new(0, 3.79, -0.07) Head.Massless = true Head.Anchored = true local HatAttachment = Instance.new("Attachment",Head) HatAttachment.Name = "HatAttachment" HatAttachment.CFrame = CFrame.new(0,.6,0) local HairAttachment = Instance.new("Attachment",Head) HairAttachment.Name = "HairAttachment" HairAttachment.CFrame = CFrame.new(0,.6,0) local FaceCenterAttachment = Instance.new("Attachment",Head) FaceCenterAttachment.Name = "FaceCenterAttachment" local FaceFrontAttachment = Instance.new("Attachment",Head) FaceFrontAttachment.Name = "FaceFrontAttachment" FaceFrontAttachment.CFrame = CFrame.new(0,0,-.6) local Mesh_1 = Instance.new("SpecialMesh",Head) Mesh_1.Name = "Mesh" Mesh_1.Scale = Vector3.one * 1.25 local face = Instance.new("Decal",Head) face.Name = "face" if UsePFace then face.Texture = (pface and pface:IsA("Decal")) and pface.Texture or "rbxasset://textures/face.png" else face.Texture = "rbxasset://textures/face.png" end local blush = Instance.new("Decal",Head) blush.Texture = "rbxassetid://6430908053" blush.ZIndex = -1 blush.Transparency = 0.45 blush.Color3 = Color3.new(1) local Cheek1 = Instance.new("Part",Head) Cheek1.Name = "Left Cheek" Cheek1.Shape = Enum.PartType.Ball Cheek1.Size = puff Cheek1.BrickColor = BC.H Cheek1.Position = c+Vector3.new(-0.35, 3.64, -0.32) Cheek1.Anchored = true Cheek1.TopSurface = Enum.SurfaceType.Smooth local Cheek2 = Instance.new("Part",Head) Cheek2.Name = "Right Cheek" Cheek2.Shape = Enum.PartType.Ball Cheek2.Size = puff Cheek2.BrickColor = BC.H Cheek2.Position = c+Vector3.new(0.35, 3.64, -0.32) Cheek2.Anchored = true Cheek2.TopSurface = Enum.SurfaceType.Smooth local puffer = Instance.new("Part", Head) puffer.Name = "emitter" puffer.Position = c+Vector3.new(0, 3.64, -0.32) puffer.Anchored = true puffer.Size = Vector3.zero local aap = blueberry and Color3.new(.2,.1,.5) or BC.T.Color local ParticleEmitter = Instance.new("ParticleEmitter",puffer) ParticleEmitter.Enabled = false ParticleEmitter.Size = NumberSequence.new(.5,0) ParticleEmitter.Transparency = NumberSequence.new(0,1) ParticleEmitter.Lifetime = NumberRange.new(.5,1.5) ParticleEmitter.Color = ColorSequence.new(aap,aap) ParticleEmitter.Speed = NumberRange.new(4,20) ParticleEmitter.Acceleration = Vector3.new(0,-5,0) ParticleEmitter.Rate = 0 ParticleEmitter.RotSpeed = NumberRange.new(-35,35) ParticleEmitter.SpreadAngle = Vector2.one ParticleEmitter.EmissionDirection = Enum.NormalId.Front local Torso = Instance.new("Part",figure) Torso.Name = "Torso" Torso.Shape = Enum.PartType.Ball Torso.Size = Vector3.one*8.2 Torso.BrickColor = BC.T Torso.Position = c+Vector3.new(0, -.18) Torso.Anchored = true Torso.TopSurface = Enum.SurfaceType.Smooth Torso.BottomSurface = Enum.SurfaceType.Smooth local NeckAttachment = Instance.new("Attachment",Torso) NeckAttachment.Name = "NeckAttachment" NeckAttachment.CFrame = CFrame.new(0,Torso.Size.Y/2.125,0) local BodyBackAttachment = Instance.new("Attachment",Torso) BodyBackAttachment.Name = "BodyBackAttachment" BodyBackAttachment.CFrame = CFrame.new(0,0,Torso.Size.Z/2) local Decal1 = Instance.new("Decal",Torso) Decal1.Name = "roblox" local Decal1 = Instance.new("Decal",Torso) Decal1.Name = "Navel" Decal1.Texture = "rbxassetid://10186790683" if tshirt then tshirt:Clone().Parent = figure end local BellyButton = Instance.new("Part",Torso) BellyButton.Name = "BellyButton" BellyButton.Color = Color3.new(.07, .07, .07) BellyButton.Size = Vector3.new(.40, 1.2, .40) BellyButton.Rotation = Vector3.new(-15) BellyButton.BrickColor = BrickColor.new("Really black") BellyButton.Position = c+Vector3.new(0, -1.38, -3.75) BellyButton.Transparency = 1 BellyButton.Anchored = true local Mesh_1 = Instance.new("SpecialMesh",BellyButton) Mesh_1.Name = "Mesh" Mesh_1.MeshType = Enum.MeshType.Sphere local cHRP = Instance.new("Part",figure) cHRP.Name = "HumanoidRootPart" cHRP.Size = Vector3.new(2,2,1) cHRP.CFrame = Torso.CFrame cHRP.Transparency = 1 cHRP.Anchored = true local RootWeld = Instance.new("Motor6D",cHRP) RootWeld.Name = "Root" RootWeld.Part1 = Torso RootWeld.Part0 = cHRP local RootAttachment = Instance.new("Attachment",cHRP) RootAttachment.Name = "RootAttachment" local WeldConstraint = Instance.new("WeldConstraint",Torso) WeldConstraint.Part1 = Head WeldConstraint.Part0 = Cheek1 local WeldConstraint_1 = Instance.new("WeldConstraint",Torso) WeldConstraint_1.Part1 = Torso WeldConstraint_1.Part0 = Head local WeldConstraint_1 = Instance.new("WeldConstraint",puffer) WeldConstraint_1.Part1 = puffer WeldConstraint_1.Part0 = Head local WeldConstraint_1 = Instance.new("WeldConstraint",Torso) WeldConstraint_1.Part1 = Head WeldConstraint_1.Part0 = Cheek2 local WeldConstraint_1 = Instance.new("WeldConstraint",Torso) WeldConstraint_1.Part1 = Torso WeldConstraint_1.Part0 = BellyButton local WeldConstraint_1 = Instance.new("WeldConstraint",Torso) WeldConstraint_1.Part1 = Torso WeldConstraint_1.Part0 = LeftArm local WeldConstraint_1 = Instance.new("WeldConstraint",Torso) WeldConstraint_1.Part1 = Torso WeldConstraint_1.Part0 = RightArm local WeldConstraint_1 = Instance.new("WeldConstraint",Torso) WeldConstraint_1.Part1 = Torso WeldConstraint_1.Part0 = LeftLeg local WeldConstraint_1 = Instance.new("WeldConstraint",Torso) WeldConstraint_1.Part1 = Torso WeldConstraint_1.Part0 = RightLeg local accessories = {} if typeof(character) == "Instance" then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then for _, child in humanoid:GetAccessories() do table.insert(accessories, child) end end end if #accessories > 0 then for _, accessory in accessories do if accessory:IsA("Accessory") and table.find({1,2,3,4,7}, accessory.AccessoryType.Value) then local clone = accessory:Clone() clone.Parent = figure end end end local vel = Instance.new("BodyGyro") vel.Parent = Torso vel.D = Damping vel.P = Power vel.MaxTorque = maxForce2 task.spawn(function() local normal = pface.Texture while true do task.wait(math.random(800,5000)/1000) local sound = Instance.new("Sound", Torso) sound.SoundId = "rbxassetid://"..spurtsounds[math.random(1,#spurtsounds)] sound.Volume = math.random(6000,9000)/10000 sound.PlaybackSpeed = math.random(8500,10000)/10000 ParticleEmitter:Emit(math.random(2,32)) face.Texture = "rbxassetid://15324447" Torso:ApplyAngularImpulse(Vector3.xAxis*120) sound:Play() sound.Ended:Wait() sound:Destroy() task.wait() face.Texture = normal task.wait(math.random(80,200)/100) end end) task.spawn(function() while true do task.wait(math.random(100,2000)/100) local sound = Instance.new("Sound", Torso) sound.SoundId = "rbxassetid://"..CreakSounds[math.random(1,#CreakSounds)] sound.Volume = math.random(6000,9000)/10000 sound.PlaybackSpeed = math.random(8500,12000)/10000 local reverb = Instance.new("ReverbSoundEffect",sound) reverb.DecayTime = .01 reverb.Density = 0.01 reverb.Diffusion = .0125 reverb.WetLevel = -8 reverb.DryLevel = 0 sound:Play() sound.Ended:Wait() sound:Destroy() task.wait(math.random(80,200)/100) end end) task.spawn(function() while true do task.wait(math.random(200,2000)/100) local sound = Instance.new("Sound", Torso) sound.SoundId = "rbxassetid://"..GurgleSounds[math.random(1,#GurgleSounds)] sound.Volume = math.random(6000,9000)/10000 sound.PlaybackSpeed = math.random(8500,12000)/10000 local reverb = Instance.new("ReverbSoundEffect",sound) reverb.DecayTime = .01 reverb.Density = .01 reverb.Diffusion = .0125 reverb.WetLevel = -8 reverb.DryLevel = 0 sound:Play() sound.Ended:Wait() sound:Destroy() task.wait(math.random(80,400)/100) end end) task.spawn(function() local underwatersound = Instance.new("Sound", Torso) underwatersound.SoundId = "rbxassetid://9112889917" underwatersound.Volume = 1 underwatersound.PlaybackSpeed = 0.888 underwatersound.Looped = true underwatersound:Play() while true do local vel = Torso.AssemblyLinearVelocity.Magnitude if vel > 0 then underwatersound.Volume = math.clamp(vel,0,3.5) underwatersound.PlaybackSpeed = math.clamp(vel / 1.25,.9,2) else underwatersound.Volume = 0 underwatersound.PlaybackSpeed = .888 end task.wait() end end) for i, part in pairs(figure:GetDescendants()) do if part:IsA("BasePart") then part.Material = Material if part.Name ~= "Torso" then part.CanCollide = false end if part.Name ~= "Head" or part.Name:find("Cheek") then part.Massless = true end local color = Color3.fromRGB(57, 0, 103) if blueberry then part.Color = part.Color:Lerp(color, .9) end part.Anchored = Anchor part.Touched:Connect(function(other) local velocity = part.AssemblyLinearVelocity.Magnitude if velocity > 0 then local sound = Instance.new("Sound",Torso) sound.SoundId = "rbxassetid://12221976" sound.Volume = math.clamp(velocity/64,0,.5) sound.PlaybackSpeed = math.clamp(velocity/64,.5,1.5) sound:Play() game:GetService("Debris"):AddItem(sound,1) end end) end end task.wait() if player and changeToPlayerChar then local re = game.ReplicatedStorage:FindFirstChild("PoxMasterEvent") if not re then return end player.Character = figure re:FireClient(player, "ChangeCamera", {figure}) end