local player = game.Players:FindFirstChild("A_Millionofc") if not player then error("Player not found") end local character = player.Character or player.CharacterAdded:Wait() local ps = character.HumanoidRootPart.Position local c = Vector3.new(ps.X,ps.Y+10,ps.Z) local puff = Vector3.one*0.9 local Damping = 0 local Power = 8 local maxForce2 = Vector3.one*32 local UseCustomFace = false local FaceId = 15324447 local UsePlayerBC = true local Material = Enum.Material.SmoothPlastic local CBC = { H = BrickColor.new("Bright yellow"); RA = BrickColor.new("Bright yellow"); LA = BrickColor.new("Bright yellow"); RL = BrickColor.new("Br. yellowish green"); LL = BrickColor.new("Br. yellowish green"); T = BrickColor.new("Bright blue"); } local BC3 = character["Body Colors"] or nil local BC2 = { H = BC3.HeadColor; RA = BC3.RightArmColor; LA = BC3.LeftArmColor; RL = BC3.RightLegColor; LL = BC3.LeftLegColor; T = BC3.TorsoColor; } local sounds = {"rbxassetid://9125407481","rbxassetid://9125406760","rbxassetid://9125406910","rbxassetid://9125405798","rbxassetid://9125407496","rbxassetid://9125405369","rbxassetid://9125408105","rbxassetid://9125405209","rbxassetid://9125407706","rbxassetid://9126264740","rbxassetid://9120881682","rbxassetid://9118739047","rbxassetid://9118739658","rbxassetid://9118744547","rbxassetid://9118709226"} local BC = UsePlayerBC and BC2 or CBC local FatDummy = Instance.new("Model") FatDummy.Name = "FatDummy" FatDummy.Parent = game:GetService("Workspace") local LeftArm = Instance.new("Part") LeftArm.Name = "LeftArm" LeftArm.Size = Vector3.new(1,2,1) LeftArm.Rotation = Vector3.new(-169.27, -10.55, 46.00) LeftArm.Position = c+Vector3.new(2.32, 2.05, 0.00) LeftArm.Parent = FatDummy LeftArm.BrickColor = BC.LA LeftArm.Anchored = true local Mesh = Instance.new("SpecialMesh") Mesh.Name = "Mesh" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.MeshId = "rbxassetid://6833162721" Mesh.Parent = LeftArm local RightArm = Instance.new("Part") RightArm.Name = "RightArm" RightArm.Size = Vector3.new(1,2,1) RightArm.Rotation = Vector3.new(-169.27, 10.55, -45.99) RightArm.Position = c+Vector3.new(-2.32, 2.05, 0.00) RightArm.Parent = FatDummy RightArm.BrickColor = BC.RA RightArm.Anchored = true local Mesh_1 = Instance.new("SpecialMesh") Mesh_1.Name = "Mesh" Mesh_1.MeshType = Enum.MeshType.FileMesh Mesh_1.MeshId = "rbxassetid://6833162721" Mesh_1.Parent = RightArm local LeftLeg = Instance.new("Part") LeftLeg.Name = "LeftLeg" LeftLeg.Size = Vector3.new(1,2,1) LeftLeg.Rotation = Vector3.new(7.64, -12.95, 30.86) LeftLeg.Position = c+Vector3.new(2.88, -2.06, -0.00) LeftLeg.Parent = FatDummy LeftLeg.BrickColor = BC.LL LeftLeg.Anchored = true local Mesh_1 = Instance.new("SpecialMesh") Mesh_1.Name = "Mesh" Mesh_1.MeshType = Enum.MeshType.FileMesh Mesh_1.MeshId = "rbxassetid://6833162721" Mesh_1.Parent = LeftLeg local RightLeg = Instance.new("Part") RightLeg.Name = "RightLeg" RightLeg.Size = Vector3.new(1,2,1) RightLeg.Rotation = Vector3.new(7.64, 12.95, -30.86) RightLeg.Position = c+Vector3.new(-2.88, -2.06, -0.00) RightLeg.Parent = FatDummy RightLeg.BrickColor = BC.RL RightLeg.Anchored = true local Mesh_1 = Instance.new("SpecialMesh") Mesh_1.Name = "Mesh" Mesh_1.MeshType = Enum.MeshType.FileMesh Mesh_1.MeshId = "rbxassetid://6833162721" Mesh_1.Parent = RightLeg local HeadParts = Instance.new("Model") HeadParts.Name = "HeadParts" HeadParts.WorldPivot = CFrame.new(0.00, 3.76, -0.15) HeadParts.Parent = FatDummy local Cheek1 = Instance.new("Part") Cheek1.Name = "Cheek1" Cheek1.Shape = Enum.PartType.Ball Cheek1.Size = puff Cheek1.Rotation = Vector3.new(0.00, 0.00, 0.00) Cheek1.BrickColor = BC.H Cheek1.Position = c+Vector3.new(-0.35, 3.64, -0.32) Cheek1.Parent = HeadParts Cheek1.Anchored = true local Head = Instance.new("Part") Head.Name = "Head" Head.Size = Vector3.new(2,1,1) Head.Rotation = Vector3.new(0.00, 0.00, 0.00) Head.BrickColor = BC.H Head.Position = c+Vector3.new(0.00, 3.79, -0.07) Head.Parent = HeadParts Head.Anchored = true local TinPotHandle = Instance.new("Part") TinPotHandle.Name = "Handle" TinPotHandle.Size = Vector3.new(1,1.2,1) TinPotHandle.Position = c+Vector3.new(0, 4.286, 0.029) TinPotHandle.Rotation = Vector3.new(0,0,0) TinPotHandle.Parent = Head TinPotHandle.Anchored = true local Mesh_c = Instance.new("SpecialMesh") Mesh_c.Name = "Mesh" Mesh_c.Scale = Vector3.new(1,1,1) Mesh_c.MeshType = Enum.MeshType.FileMesh Mesh_c.MeshId = "rbxassetid://6837450" Mesh_c.TextureId = "rbxassetid://6837452" Mesh_c.Parent = TinPotHandle local Mesh_1 = Instance.new("SpecialMesh") Mesh_1.Name = "Mesh" Mesh_1.Scale = Vector3.new(1.25, 1.25, 1.25) Mesh_1.Parent = Head local face = Instance.new("Decal") face.Name = "face" face.Texture = FaceId and "rbxassetid://"..FaceId or "rbxasset://textures/face.png" --face.Texture = "rbxasset://textures/face.png" face.Parent = Head local blush = Instance.new("Decal",Head) blush.Texture = "rbxassetid://6430908053" blush.Face = Enum.NormalId.Front blush.ZIndex = -1 blush.Transparency = 0.45 blush.Color3 = Color3.new(1,0,0) local Cheek2 = Instance.new("Part") Cheek2.Name = "Cheek2" Cheek2.Shape = Enum.PartType.Ball Cheek2.Size = puff Cheek2.Rotation = Vector3.new(0.00, 0.00, 0.00) Cheek2.BrickColor = BC.H Cheek2.Position = c+Vector3.new(0.35, 3.64, -0.32) Cheek2.Parent = HeadParts Cheek2.Anchored = true local TorsoParts = Instance.new("Model") TorsoParts.Name = "TorsoParts" TorsoParts.WorldPivot = CFrame.new(0.00, -0.18, 0.00) TorsoParts.Parent = FatDummy local BellyButton = Instance.new("Part") BellyButton.Name = "BellyButton" BellyButton.Color = Color3.new(0.07, 0.07, 0.07) BellyButton.Size = Vector3.new(0.40, 1.20, 0.40) BellyButton.Rotation = Vector3.new(-15.00, 0.00, 0.00) BellyButton.BrickColor = BrickColor.new("Really black") BellyButton.Position = c+Vector3.new(0.00, -1.38, -3.75) BellyButton.Parent = TorsoParts BellyButton.Transparency = 1 BellyButton.Anchored = true local Mesh_1 = Instance.new("SpecialMesh") Mesh_1.Name = "Mesh" Mesh_1.MeshType = Enum.MeshType.Sphere Mesh_1.Parent = BellyButton local BalloonedTorso = Instance.new("Part") BalloonedTorso.Name = "BalloonedTorso" BalloonedTorso.Shape = Enum.PartType.Ball BalloonedTorso.Size = Vector3.one*8.2 BalloonedTorso.BrickColor = BC.T BalloonedTorso.Position = c+Vector3.new(0.00, -0.18, 0.00) BalloonedTorso.Parent = TorsoParts BalloonedTorso.Anchored = true BalloonedTorso.TopSurface = Enum.SurfaceType.Smooth BalloonedTorso.BottomSurface = Enum.SurfaceType.Smooth local Decal1 = Instance.new("Decal") Decal1.Name = "roblox" Decal1.Texture = "rbxassetid://123324950026020" Decal1.Face = Enum.NormalId.Front Decal1.Parent = BalloonedTorso local Decal1 = Instance.new("Decal",BalloonedTorso) Decal1.Name = "Navel" Decal1.Texture = "rbxassetid://10186790683" Decal1.Face = Enum.NormalId.Front local WeldConstraint = Instance.new("WeldConstraint") WeldConstraint.Part1 = Head WeldConstraint.Part0 = Cheek1 WeldConstraint.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = BalloonedTorso WeldConstraint_1.Part0 = Head WeldConstraint_1.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = Head WeldConstraint_1.Part0 = Cheek2 WeldConstraint_1.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = BalloonedTorso WeldConstraint_1.Part0 = BellyButton WeldConstraint_1.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = BalloonedTorso WeldConstraint_1.Part0 = LeftArm WeldConstraint_1.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = BalloonedTorso WeldConstraint_1.Part0 = RightArm WeldConstraint_1.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = BalloonedTorso WeldConstraint_1.Part0 = LeftLeg WeldConstraint_1.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = BalloonedTorso WeldConstraint_1.Part0 = RightLeg WeldConstraint_1.Parent = BalloonedTorso local WeldConstraint_1 = Instance.new("WeldConstraint") WeldConstraint_1.Part1 = Head WeldConstraint_1.Part0 = TinPotHandle WeldConstraint_1.Parent = TinPotHandle local vel = Instance.new("BodyGyro") vel.Parent = BalloonedTorso vel.D = Damping vel.P = Power vel.MaxTorque = maxForce2 local bill = Instance.new("BillboardGui",Head) bill.StudsOffset = Vector3.new(0,2,0) bill.Size = UDim2.fromScale(4,2) local textlabel = Instance.new("TextLabel",bill) textlabel.Size = UDim2.fromScale(1,1) textlabel.BackgroundTransparency = 1 textlabel.Text = "mmmphhfff" textlabel.TextScaled = true textlabel.TextStrokeTransparency = 0 textlabel.TextStrokeColor3 = Color3.new(0,0,0) textlabel.TextColor3 = Color3.new(1,1,1) task.spawn(function() while true do task.wait(math.random(100,400)/100) local sound = Instance.new("Sound",BalloonedTorso) sound.SoundId = sounds[math.random(1,#sounds)] sound.Volume = 2.5 sound.PlaybackSpeed = 0.9 local reverb = Instance.new("ReverbSoundEffect",sound) reverb.DecayTime = 0.2 reverb.Density = 0.25 reverb.Diffusion = 0.125 sound:Play() sound.Ended:Wait() sound:Destroy() task.wait(math.random(80,200)/100) end end) for i, part in pairs(FatDummy:GetDescendants()) do if part:IsA("BasePart") then if part.Name ~= "BalloonedTorso" then part.CanCollide = false end if part.Name ~= "Head" or part.Name ~= "Cheek1" or part.Name ~= "Cheek2" then part.Massless = true end part.Material = Material part.Anchored = false part.Touched:Connect(function(other) local velocity = part.AssemblyLinearVelocity.Magnitude if velocity > 0.125 then local sound = Instance.new("Sound",BalloonedTorso) sound.SoundId = "rbxassetid://12221976" sound.Volume = math.clamp(velocity/48,0,0.5) sound.PlaybackSpeed = math.clamp(velocity/32,0.75,1.25) sound:Play() game:GetService("Debris"):AddItem(sound,1) end end) end end